Role: Senior Product Designer
Skills: Design Systems, UI Audit, Component Architecture, Collaboration, Documentation, Accessibility
Timeline: 6–8 months
Outcome: A scalable, developer-friendly design system (“GUI Guidelines 2.0”) that dramatically improved consistency, alignment, and delivery speed across product teams.
Summary:
When I joined the team, every product looked and behaved differently. Developers were designing UI on the fly, components existed in 5+ variations, and teams had no shared visual language.
GUI Guidelines 2.0 was created to solve this — a system that united designers, developers, and PMs around one clear, scalable set of rules.

Before GUI Guidelines 2.0 existed, our product ecosystem faced several issues:
1. Visual inconsistency
Buttons, tables, forms, and states all looked different across products and features.
2. Developers designing independently
In the absence of guidelines, developers made UI decisions themselves.
This led to:
3. Slow reviews & rework
Design–dev alignment took longer because UI debates happened repeatedly on every feature.
4. No onboarding reference
New designers and developers had no source of truth to understand how the product should look or behave.
5. Low accessibility awareness
Contrast, spacing, and interaction states lacked structure, making the product harder to use.
The root issue:
Everyone had good intentions — but no shared rules.
Create a practical, scalable, developer-first design system that:
Not a “beautiful Figma library,”
but a real system teams actually use.

I reviewed existing screens from multiple modules and identified:
This audit helped us understand the scale of inconsistency and which areas needed the most structure.
I grouped components into logical categories:
This allowed us to see the full “inventory” and understand missing or redundant patterns.
Instead of designing in isolation, I collaborated closely with the engineering team.
We discussed:
This ensured the system was developer-approved, not designer-imposed.
I redesigned each component with:
Each component came with:
GUI Guidelines 2.0 wasn’t only visuals — it was documentation clarity.
I created:
This helped everyone understand how decisions are made, not just what the component looks like.
I held short onboarding sessions with:
We walked through:
This made adoption quick and smooth.
The GUI Guidelines 2.0 system established a unified visual and interaction standard across all product teams. It includes core design principles, scalable components, interaction patterns, accessibility rules, and developer-ready specifications to ensure consistency and speed across the entire ecosystem.
1. Consistency Across the Product
The UI finally looked unified, regardless of which team worked on the feature.
2. Faster Design–Dev Handoff
Developers knew exactly which component to use.
Designers stopped redrawing the same elements.
3. Fewer UI Bugs
QA reported fewer inconsistencies and visual defects.
4. Less Rework & Fewer Debates
Teams aligned faster because decisions were documented.
5. Predictable Behavior = Predictable Experience
Users experienced fewer surprises and more familiarity across features.
6. Faster Onboarding
New designers and developers understood the product within days, not months.


To respect confidentiality, I cannot share the actual design system artifacts, components, or internal patterns used in the semiconductor tools. However, here is a verified testimonial from the Principal Architect who led the engineering direction on this product. His feedback highlights the clarity, usability, and impact of my design work without exposing sensitive system details.
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