Kavya Jyothi

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Kavya Jyothi

Kavya JyothiKavya JyothiKavya Jyothi
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Designing Creative Confidence in Classrooms


Award Winning Social Design Initiative

How a Simple Idea Became a Social Impact Movement

1. Background

Role: Team Chalkpiece, Experience Designer
Skills: Design Thinking, Workshop Design, Curriculum Structure, Figma Toolkits, Facilitation, User Research, Mentor, Team Leader

Impact: Reached students across south India; awarded the Don Norman Design Award for Humanity-Centered Design.


Chalkpiece is a design-thinking initiative I co-created with a small team. Our goal was simple:
to help students learn how to think, not what to memorize.

 

We built toolkits, activities, and workshops that made creative problem solving accessible, structured, and fun for students and teachers.


2. How it started

This initiative started as a simple idea:
What if we could teach children to think, not memorize?


During early school visits in India, I noticed that students were focused on rote learning. Creativity, problem-solving, and independent thinking were rarely encouraged. Teachers wanted to introduce new methods, but lacked tools, time, and structured activities.


This became the foundation for Chalkpiece (Design for All initiative) — a design initiative to help students learn through exploration, collaboration, and real-life problem solving.


3. The Insight

When we began visiting schools, we noticed three things:


  • Students knew answers, but not the “why.”
  • Creativity wasn’t part of the classroom. 
  • Many students hesitated to speak or share ideas.
     

This wasn’t a content problem — it was an experience problem.

Students didn’t lack ability.


They lacked a system that encouraged exploration.

4. The Opportunity

We wanted to design a simple, structured framework that would:

  • build confidence 
  • encourage curiosity 
  • guide students through problem solving 
  • be easy for teachers to adopt 
  • work in any classroom, regardless of resources 


Chalkpiece became our platform to design this change.

5. What We Created

a. Design Thinking Workshops

Hands-on sessions where students explored real problems, brainstormed ideas, prototyped solutions, and tested them. We designed every activity to be:

  • simple 
  • visual 
  • collaborative 
  • interactive 
  • adaptable across age groups 

 

b. Figma Toolkits

We created structured templates for:

  • empathy maps 
  • problem statements 
  • idea boards 
  • solution canvases 
  • prototype sheets 
  • reflection cards 

These toolkits helped bring modern design thinking methods into a school environment.


c. Teacher Guides

Step-by-step guides that helped teachers run activities independently.


d. Activity Cards

Problem cards, prompt cards, and storytelling cards that made the process feel light, fun, and engaging.

6. The Design Approach

Chalkpiece was developed using the same UX principles we apply to products:


  • User research → interviews with students, teachers, facilitators
  • Information architecture → structuring the curriculum into simple phases 
  • Prototyping → testing activities with small groups 
  • Iteration → refining based on feedback 
  • Scalability → toolkits that work across age groups and topics 


Everything was built with constraints in mind — limited classroom time, mixed learning levels, and schools with minimal resources.

7. The Impact

Chalkpiece grew from a small idea into a movement:


  • Hundreds of students learned structured problem solving 
  • Teachers started integrating design thinking into their classes 
  • Students became confident in sharing ideas 
  • Parents noticed behavioural changes 
  • Schools adopted our toolkits for projects 
  • And the initiative received the Don Norman Design Award, a global recognition for humanity-centered design impact
     

But the most meaningful outcome?

Students who once hesitated to speak began thinking, questioning, and creating with confidence.

What I learnt

  • Design thinking is powerful when made simple
  • Students quickly absorb creative methods when given the right structure 
  • Good education design is not about content; it’s about experience 
  • Systems thinking and empathy map beautifully to learning environments 
  • Social-impact design requires community, not just tools


Chalkpiece wasn’t just a project — it was a reminder that design is not limited to screens. It can shape mindsets, build confidence, and open possibilities. This work continues to guide how I approach human-centered design today.

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